This partially explains why there have been relatively few exhibitions dedicated to game art in the last decade, especially if compared to its more illustrious next of kin, Game Art 6. If games are indeed an expression of popular taste –a mere commodity for the masses – their creators must, therefore, be excluded from the pantheon of the Fine Arts.
In other words: since games have been dismissed as an inferior art form, game artists have been relegated to the margins of Art and confined to the ephemera of the vernacular. The low standing of game artists in the art worlds is directly associated with the bad reputation of digital games as a form of creative expression. In the best case scenario, they have been considered talented artisans, but completely disconnected from the world of the Fine Arts. Due to the blatant commercial nature of this medium, for a long time game artists have suffered from a curious form of ostracism by the so-called intelligentsia. Understanding the status of game artists in the art world is a more complicated matter. Meanwhile, both the visual and the plastic arts have been subsumed by the digitals arts. sculpture and architecture), synthesizing skills and abilities that have traditionally been considered contiguous but distinct. "The issue that I would like to address in this essay is deceptively simple: where does the game artist fit in the art world ? Due to the hybrid nature of digital games – which in most cases feature 3D models displayed on 2D screens, it can be argued that the game artist works simultaneously in the field of the visual arts (which comprises drawing, painting, photography, printmaking, and film) and in the plastic arts (e.g. The pictures were taken by Stefano Venturini. In the section called “Amazing Inspiration”, visitors can compare-and-contrast photos of the most important cultural sites of the Aosta Valley and the works of videogame artists. Visitors can also play a selected number of videogames on four different game units.
Darkwatch game posters full#
I had the chance of finally meeting in person some of the most talented artists on the scene, including Paul Sullivan, Jason Felix, Jason Chan, Nick Oroc, Thierry " BARONTiER i" Doizon, John Wallin Liberto, Daniel Dociu, Jim Murray, Stephan Martiniere, Andrzej Tutaj, Kekai Kotaki, Craig Mullins, and Alessandro Taini aka Talex i.Īround 100 works of thirteen different authors were selected for this exhibition, with full multimedia support and areas dedicated to in-depth analyses and original sketches.
The venue is the Saint-Beinin Center in Aosta. The exhibition was organized and curated by the indefatigable team of MUSEA + Fabbrica Arte and by the mighty Matthias Hogvall. I am currently in Aosta, Italy for the opening of The Art of Games, Italy's first main exhibition entirely dedicated to the world of game art.